64 frame sneek
same with shade.
Journey to CHARACTER ANIMATOR The blog that will track my progress as I begin my journey from becoming an animation enthusiast, to a professional 3D animator.
Thursday, August 28, 2008
Wednesday, August 27, 2008
posing
When posing a human body, it need to understand anatomy, the skeleton, and how they all tie together. Strong poses are one of the fundamental building blocks of animation. They're read well the instant they're viewed. If your poses are strong, the audience knows exactly what's happening and will understand your character's actions better. Also, a good pose is almost always balanced, giving your digital characters the distinct feeling of weight and life.pose clearly describes an attitude or emotion. You should be able to tell, from one static frame, whether the character is sad, happy, angry, shy, embarrassed, nervous, excited, or afraid.
important point to consider is the
weight of the character,
anatomy,
Symmetry/Asymmetry,anatomy,
Balance
and Staging
Monday, August 25, 2008
double bounce
This was my first attempt at a double bounce walk cycle to yesterdays walk.
front view
side view.
front view
side view.
Friday, August 22, 2008
flexi walk cycle today
yet another walk cycle with Elvis character.
bit of fingers and wrist moment need to done..
front view
side view
bit of fingers and wrist moment need to done..
front view
side view
Wednesday, August 20, 2008
walk cycle with ball character
Another walk cycle and straight walk with ball character .
I have also done some tail moments .
I have also done some tail moments .
Monday, August 18, 2008
walkcycle
These are my walk cycles that i have been working out, any one can criticize and help me to improve my work.
cartoon walk cycle front
cartoon walk cycle side
cartoon walk cycle back
cartoon walk cycle front
cartoon walk cycle side
cartoon walk cycle back
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