In game animation Sequence Body Language 1
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame
Shot No.# PA 0070
Name- arrogant_idle
Description-
An arrogant female stands idleing
Shot No.#PA 0080
Name- arrogant_dance
Description-
An arrogant female dances (on the spot)
Shot No.#PA 0090
Name- arrogant_greet
Description-
An arrogant female extends a greeting (welcome, hello)
Shot No.#PA 0100
Name- arrogant_dismiss
Description-
An arrogant female makes a dismissive gesture (dismiss, rude)
Shot No.#PA 0110
Name- arrogant_walk
Description-
An arrogant female walks (walk cycle)
Shot No.#PA 0120
Name- arrogant_sit
Description-
An arrogant female is sitting
Journey to CHARACTER ANIMATOR The blog that will track my progress as I begin my journey from becoming an animation enthusiast, to a professional 3D animator.
Wednesday, January 27, 2010
Tuesday, January 26, 2010
DC UNIVERSE ONLINE Game animation shot's part2
In game animation Sequence Body Language 1
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame
Shot No.# PA 0020
Name- oafish_dance
Description-
An oafish male dances (on the spot)
Shot No.# PA 0030
Name- oafish_greet
Description-
An oafish male extends a greeting (welcome. hello)
Shot No.# PA 0040
Name- oafish_dismiss
Description-
An oafish male makes a dismissive gesture (dismiss, rude)
Shot No.# PA 0050
Name- oafish_walk
Description-
An oafish male walks (walk cycle)
Shot No.# PA 0060
Name- oafish_sit
Description-
An oafish male is sitting
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame
Shot No.# PA 0020
Name- oafish_dance
Description-
An oafish male dances (on the spot)
Shot No.# PA 0030
Name- oafish_greet
Description-
An oafish male extends a greeting (welcome. hello)
Shot No.# PA 0040
Name- oafish_dismiss
Description-
An oafish male makes a dismissive gesture (dismiss, rude)
Shot No.# PA 0050
Name- oafish_walk
Description-
An oafish male walks (walk cycle)
Shot No.# PA 0060
Name- oafish_sit
Description-
An oafish male is sitting
Sunday, January 24, 2010
DC UNIVERSE ONLINE Game animation shot's part1
In game Sequence Hero Action 1
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame
Shot No.# 0020
Name- fist
Description-
A male does a ‘fist pump’ cheer gesture, for example, bringing his elbow to
his knee
Shot No.# GA 0030
Name- listen
Description-
A female listens to earpiece with two fingers to her ear
Shot No.# GA 0040
Name- yank
Description-
A male yanks (pulls fast and hard) something away from a wall/person
Shot No.# GA 0050
Name- switch
Description-
A female ‘activates an alarm’ (flips a lever/switch with two hands)
Shot No.# GA 0060
Name- surprise
Description-
A female has a moment of surprise!
Shot No.# GA 0090
Name- comeon
Description-
A female has a moment of surprise!
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame
Shot No.# 0020
Name- fist
Description-
A male does a ‘fist pump’ cheer gesture, for example, bringing his elbow to
his knee
Shot No.# GA 0030
Name- listen
Description-
A female listens to earpiece with two fingers to her ear
Shot No.# GA 0040
Name- yank
Description-
A male yanks (pulls fast and hard) something away from a wall/person
Shot No.# GA 0050
Name- switch
Description-
A female ‘activates an alarm’ (flips a lever/switch with two hands)
Shot No.# GA 0060
Name- surprise
Description-
A female has a moment of surprise!
Shot No.# GA 0090
Name- comeon
Description-
A female has a moment of surprise!
Monday, January 18, 2010
DC UNIVERSE ONLINE cinematic trailer shot's part 2
dc-universe project
uploaded animation shot for cinematic trailer .
SEQUENCE -GOTHAM CITY
Shot #GC0150
Shot Description
As the Joker recovers struggling to his knees, 5 new villains emerge from the flash -
Howitzer, Cyborg, Insectoid, VooDoo and Goth and he starts to get up
Shot #GC0160
Shot Description
Close-up on Joker as he looks from the new villains to Batman, and smiles insanely.
SEQUENCE NAME: PARADISE ISLAND
Shot #PI0090
Shot Description
Wonder Woman preparing for a tougher battle is surprised by a blue flash and turns
looking over her shoulder to see a group of new heroes who have emerged to help her.
She turns back smiling.
uploaded animation shot for cinematic trailer .
SEQUENCE -GOTHAM CITY
Shot #GC0150
Shot Description
As the Joker recovers struggling to his knees, 5 new villains emerge from the flash -
Howitzer, Cyborg, Insectoid, VooDoo and Goth and he starts to get up
Shot #GC0160
Shot Description
Close-up on Joker as he looks from the new villains to Batman, and smiles insanely.
SEQUENCE NAME: PARADISE ISLAND
Shot #PI0090
Shot Description
Wonder Woman preparing for a tougher battle is surprised by a blue flash and turns
looking over her shoulder to see a group of new heroes who have emerged to help her.
She turns back smiling.
Friday, January 8, 2010
time to follow shot Instructions notes ( cinematic trailer shot's)
dc-universe project
uploaded animation shot for cinematic trailer .
SEQUENCE -GOTHAM CITY
Shot # GC_0060
Shot Description
We pan left with the security guard's hat as it rolls off (kicked from guards head offscreen)
into a puddle as we reveal the reflection of the Bat-Signal and we push into an extreme
close-up
Shot #GC0080
Shot Description
Batman holding his Baterang ziplines down screen left to screen right
Shot # GC_0110
Shot Description
Batman enters screen left kicks The Joker's gun hand, and gets knocked to the ground.
Joker regains balance and swings a punch at Batman's head, Batman ducks, The Joker
tries to kick Batman and Batman executes a handstand flip kicking The Joker in the head.
uploaded animation shot for cinematic trailer .
SEQUENCE -GOTHAM CITY
Shot # GC_0060
Shot Description
We pan left with the security guard's hat as it rolls off (kicked from guards head offscreen)
into a puddle as we reveal the reflection of the Bat-Signal and we push into an extreme
close-up
Shot #GC0080
Shot Description
Batman holding his Baterang ziplines down screen left to screen right
Shot # GC_0110
Shot Description
Batman enters screen left kicks The Joker's gun hand, and gets knocked to the ground.
Joker regains balance and swings a punch at Batman's head, Batman ducks, The Joker
tries to kick Batman and Batman executes a handstand flip kicking The Joker in the head.
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