Tuesday, December 30, 2008

2nd "medium" shot live music #70 (HN_0750)

2nd medium shot to mass animation
Shot Description:DADDY jumps down to the counter to take care of business
and drive RIFF away

50 frames time taken 2.3 hr

There was a tragedy with this shot. i had completed the shot 2 days ago. but before uploading on the final day i tried rendering it but due to corrupt file it could not happen so. hence i had to redo the shot again, but luckily i had my hand over it and knew the keys well.and i did it in 2-3 hrs under pressure.


1st "medium" shot live music #101 (JS_1060)

1st medium shot to mass animation

Shot Description: RIFF is excited by VANESSA's "Smoke", he jams in reply,
joining VANESSA and goes in for a kiss. VANESSA coyly,
jumps out of Frame, ducking his kiss, RIFF follows her.

163 frames time taken 2.5 days


Thursday, December 18, 2008

4th "easy" shot live music # 89 CP - 0940

4th shot to mass animation
Shot Description:Two shot of DADDY and RIFF, they look at camera
confused, "wait a minute"

35 frames


Sunday, December 14, 2008

3rd "easy" shot live music #85 (HN_0900)

this my third easy shot submit to mass animation

shot id SHOT high noon 85 (HN_0900)
Close-up of RIFF with his Picks drawn, ready to fire.

want to exaggerate more but loosing continuity.


Saturday, December 13, 2008

2nd "easy" shot live music #93 (CP_0980)

This is the 2nd submit to mass animation
shot id SHOT #93 (CP_0980) 44 frames

Over VANESSA - RIFF looks back at the cell phone and
then to VANESSA and says, "not you?"


Wednesday, December 10, 2008

1st "easy" shot live music #11 (GB_0150)

Started working on contributing to this crazy "Mass Animation" (check it out) thing, over at facebook. It is like open source.. type project. First time in field of character animation. will get exposure to every one...
and will be fun to see how close I can get.

So here's the finished product...
shot id SHOT #11 (GB_0150) 129 frames
RIFF(guitar) plays the first notes of "Smoke on the Water" and
then stops.


Monday, November 10, 2008

update shot 11

here is the update of character animation so far wip

download herebowdown

light blub light blub required some suggestion for victory dance how it should be . light blublight blub

comments welcome . beerchug

Wednesday, November 5, 2008

work in progress- fetch short film Collaborative team project-3dmax


Wip of fetch short film Collaborative team project form CG Talk .

It is done in 3dmax,
I have taken much of time to do as it was my first intro to 3d max .
It was give and take experience as the fetch team help me learning max interface .

the scene has much to do as it in wip i will post the final scene as it completes.
the method of animation is same for all software only the interface and tools have change

there are many web sites, books that will teach you software , i have learn from help file within software and also fetchers help me getting it fast and easy way where i got stuck.

Only need is to have good skills of principle of animation, observation, before applying it to any application.

Monday, October 27, 2008

run and stop

having free time this weekend done some run and stop exercise. settling down the stop has to worked, this shot is unfinished the character Elvis, download from highend3d.com

Wednesday, October 15, 2008

obstacle course

An animation test of a ball navigating an obstacle course, Illustrates use of animation principle of Squash & Stretch.

Friday, September 26, 2008

pole jump

This time animation is getting real interesting and having lots of fun doing it. check this out pole to pole jump as for basics body language lesson . advice , comments most welcome that's what i need most.

Friday, September 12, 2008

180 turn

this was quite tough, it tried to do with pose to pose method but got stuck. this is done by straight a head method.

Saturday, September 6, 2008

bouncing ball

light weight

heavy weight

Thursday, September 4, 2008

run cycle


Monday, September 1, 2008

dog walkcycle

this model is download from www.highend3d.com

Thursday, August 28, 2008


64 frame sneek

same with shade.

Wednesday, August 27, 2008


excited pose


relax pose

devastation pose

this one is Kung fu style

balance pose

When posing a human body, it need to understand anatomy, the skeleton, and how they all tie together. Strong poses are one of the fundamental building blocks of animation. They're read well the instant they're viewed. If your poses are strong, the audience knows exactly what's happening and will understand your character's actions better. Also, a good pose is almost always balanced, giving your digital characters the distinct feeling of weight and life.pose clearly describes an attitude or emotion. You should be able to tell, from one static frame, whether the character is sad, happy, angry, shy, embarrassed, nervous, excited, or afraid.

important point to consider is the
weight of the character,
and Staging

Monday, August 25, 2008

double bounce

This was my first attempt at a double bounce walk cycle to yesterdays walk.

front view

side view.

female walk cycle

female walk cycle
comments welcome

loop version.

Friday, August 22, 2008

flexi walk cycle today

yet another walk cycle with Elvis character.
bit of fingers and wrist moment need to done..

front view

side view

Wednesday, August 20, 2008

walk cycle with ball character

Another walk cycle and straight walk with ball character .
I have also done some tail moments .

Monday, August 18, 2008


These are my walk cycles that i have been working out, any one can criticize and help me to improve my work.

cartoon walk cycle front

cartoon walk cycle side

cartoon walk cycle back