Thursday, March 18, 2010

Animation Contest Grand Prize winner

DC Universe Online /Mass Animation-Animation Contest!



Have been selected as the Grand Prize Winner for your Submission for Game Animation Shot #PA140. The Grand Prize consists of the opportunity to have Submission included in the Game, an the opportunity to receive an on-screen credit in the Game, and a copy of the Game when it ships.

thanx mass animation for getting me to
Collaborate with the DCUO development team and talented people from all over the world to bring this innovative project to life!

will need to do some refining of the shot through REEL FX insight software same as previous mass animation Hollywood short live music.

Thursday, February 25, 2010

DC UNIVERSE ONLINE Game animation shot's Phase 2 part3

In game animation Sequence Body Language 2
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame







Shot No.#PA 0180
Name- scary_sit
Description-
A terrifying male is sitting







Shot No.#PA 0200
Name- afraid_dance
Description-
A scared female dances (on the spot)




Shot No.#PA 0210
Name- afraid_greet
Description-
A scared female extends a greeting (welcome, hello)






Shot No.#PA 0220
Name- afraid_dismiss
Description-
A scared female makes a dismissive gesture (dismiss, rude)







Shot No.#PA 0240
Name- afraid_sit
Description-
A scared female is sitting

Tuesday, February 23, 2010

DC UNIVERSE ONLINE Game animation shot's Phase 2 part2

In game animation Sequence Body Language 2
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame







Shot No.# PA 0130
Name- scary_idle
Description-
A terrifying male stands ideling







Shot No.# PA 0140
Name- scary_dance
Description-
A terrifying male dances (on the spot)







Shot No.# PA 0150
Name- scary_greet
Description-
A terrifying male extends a greeting (welcome, hello)






Shot No.# PA 0170
Name- scary_walk
Description-
A terrifying male walks (walk cycle)

Monday, February 15, 2010

DC UNIVERSE ONLINE Game animation shot's Phase 2 part1

In game animation Sequence Hero Action 2
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame




Shot No.# GA 0100
Name- shout
Description-
A female shouts loudly, two hands cupped around mouth






Shot No.# GA 0110
Name- yawn
Description-
A male yawns - extended slow sleepy stretch






Shot No.# GA 0120
Name- thumbsup
Description-
A male gives a ‘two thumbs up’ gesture of approval






Shot No.# GA 0130
Name- slap_hip
Description-
A female smacks her hip in frustration (Darn!)







Shot No.# GA 0140
Name- gimme
Description-
A female gestures with her hands "I'm ready, bring it on!"








Shot No.# GA 0180
Name- smack
Description-
A female smacks her forehead (Sigh…)

Sunday, February 7, 2010

DC UNIVERSE ONLINE cinematic trailer shot's phase 2

dc-universe project
uploaded animation shot for cinematic trailer phase 2 .

SEQUENCE NAME: METROPOLIS

Shot #MT0090
Shot Description
CU of Lex teleporting Circe and The Joker to Metropolis on his suit. Superman stands
behind him







Shot #MT0130
Shot Description
CU of Superman knocked back as he sees….


Wednesday, January 27, 2010

DC UNIVERSE ONLINE Game animation shot's part3

In game animation Sequence Body Language 1
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame




Shot No.# PA 0070
Name- arrogant_idle
Description-
An arrogant female stands idleing






Shot No.#PA 0080
Name- arrogant_dance
Description-
An arrogant female dances (on the spot)






Shot No.#PA 0090
Name- arrogant_greet
Description-
An arrogant female extends a greeting (welcome, hello)






Shot No.#PA 0100
Name- arrogant_dismiss
Description-
An arrogant female makes a dismissive gesture (dismiss, rude)







Shot No.#PA 0110
Name- arrogant_walk
Description-
An arrogant female walks (walk cycle)








Shot No.#PA 0120
Name- arrogant_sit
Description-
An arrogant female is sitting

Tuesday, January 26, 2010

DC UNIVERSE ONLINE Game animation shot's part2

In game animation Sequence Body Language 1
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame



Shot No.# PA 0020
Name- oafish_dance
Description-
An oafish male dances (on the spot)





Shot No.# PA 0030
Name- oafish_greet
Description-
An oafish male extends a greeting (welcome. hello)





Shot No.# PA 0040
Name- oafish_dismiss
Description-
An oafish male makes a dismissive gesture (dismiss, rude)





Shot No.# PA 0050
Name- oafish_walk
Description-
An oafish male walks (walk cycle)





Shot No.# PA 0060
Name- oafish_sit
Description-
An oafish male is sitting

Sunday, January 24, 2010

DC UNIVERSE ONLINE Game animation shot's part1

In game Sequence Hero Action 1
each shot is of 30 frames per second loop in adobe premiere with idle pose at end and start of frame

Shot No.# 0020
Name- fist
Description-
A male does a ‘fist pump’ cheer gesture, for example, bringing his elbow to
his knee





Shot No.# GA 0030
Name- listen
Description-
A female listens to earpiece with two fingers to her ear





Shot No.# GA 0040
Name- yank
Description-
A male yanks (pulls fast and hard) something away from a wall/person




Shot No.# GA 0050
Name- switch
Description-
A female ‘activates an alarm’ (flips a lever/switch with two hands)






Shot No.# GA 0060
Name- surprise
Description-
A female has a moment of surprise!





Shot No.# GA 0090
Name- comeon
Description-
A female has a moment of surprise!

Monday, January 18, 2010

DC UNIVERSE ONLINE cinematic trailer shot's part 2

dc-universe project
uploaded animation shot for cinematic trailer .

SEQUENCE -GOTHAM CITY


Shot #GC0150
Shot Description
As the Joker recovers struggling to his knees, 5 new villains emerge from the flash -
Howitzer, Cyborg, Insectoid, VooDoo and Goth and he starts to get up






Shot #GC0160
Shot Description
Close-up on Joker as he looks from the new villains to Batman, and smiles insanely.





SEQUENCE NAME: PARADISE ISLAND

Shot #PI0090
Shot Description
Wonder Woman preparing for a tougher battle is surprised by a blue flash and turns
looking over her shoulder to see a group of new heroes who have emerged to help her.
She turns back smiling.

Friday, January 8, 2010

time to follow shot Instructions notes ( cinematic trailer shot's)

dc-universe project
uploaded animation shot for cinematic trailer .

SEQUENCE -GOTHAM CITY

Shot # GC_0060
Shot Description
We pan left with the security guard's hat as it rolls off (kicked from guards head offscreen)
into a puddle as we reveal the reflection of the Bat-Signal and we push into an extreme
close-up








Shot #GC0080
Shot Description
Batman holding his Baterang ziplines down screen left to screen right







Shot # GC_0110
Shot Description
Batman enters screen left kicks The Joker's gun hand, and gets knocked to the ground.
Joker regains balance and swings a punch at Batman's head, Batman ducks, The Joker
tries to kick Batman and Batman executes a handstand flip kicking The Joker in the head.