Thursday, August 28, 2008

sneek

64 frame sneek




same with shade.

Wednesday, August 27, 2008

posing

excited pose

exhausted

relax pose

devastation pose

this one is Kung fu style



balance pose


When posing a human body, it need to understand anatomy, the skeleton, and how they all tie together. Strong poses are one of the fundamental building blocks of animation. They're read well the instant they're viewed. If your poses are strong, the audience knows exactly what's happening and will understand your character's actions better. Also, a good pose is almost always balanced, giving your digital characters the distinct feeling of weight and life.pose clearly describes an attitude or emotion. You should be able to tell, from one static frame, whether the character is sad, happy, angry, shy, embarrassed, nervous, excited, or afraid.


important point to consider is the
weight of the character,
anatomy,
Symmetry/Asymmetry,
Balance
and Staging

Monday, August 25, 2008

double bounce

This was my first attempt at a double bounce walk cycle to yesterdays walk.



front view





side view.

female walk cycle

female walk cycle
comments welcome



EDIT :
loop version.




Friday, August 22, 2008

flexi walk cycle today

yet another walk cycle with Elvis character.
bit of fingers and wrist moment need to done..



front view



side view

Wednesday, August 20, 2008

walk cycle with ball character

Another walk cycle and straight walk with ball character .
I have also done some tail moments .







Monday, August 18, 2008

walkcycle

These are my walk cycles that i have been working out, any one can criticize and help me to improve my work.


cartoon walk cycle front



cartoon walk cycle side



cartoon walk cycle back